A while ago I tried my hand at the first Uncharted game. I never finished it because whilst I loved the story and puzzle elements it was the combat that got the better of me. The seemingly endless stream of enemies meant that I was left without ammo and without the will to carry on. If the series could improve upon this whilst keeping up the interesting puzzles and world building then Uncharted 2 would be exactly what I am looking for in a game.
Turns out, yes, Uncharted 2 was able to do exactly that whilst also delivering some of the most beautiful landscapes that I have ever seen on a seventh generation console. It’s one of those games where you sometimes have to take time out of killing enemies or jumping between train cars in order to admire the work that’s gone into creating the in-game versions of Nepal and Tibet.
In terms of gameplay, I have to say that this is a clear improvement on the first Uncharted and is a lot more accurate and responsive than any of the Assassin’s Creed games that I’ve played. Sure there are times that you find Drake hiding behind a pillar the wrong way or plummeting to his death by accident, but when you think how far we’ve come from the original Tomb Raider game then it feels rather miraculous.
The big draw of Uncharted for me was that it feels like are playing your way through a fantastic adventure film. I mean this is essentially an Indiana Jones video game, just with a far better looking lead (as Pam Poovey from Archer would say: sploosh) and a much longer run time. It’s a game that I found hard to put down and ended up playing in two long sittings.
So yes, with the exception of the annoyingly arbitrary final boss battle, I can really see how this is ranked as the best game from 2009. The whole game just feels completely cinematic in scope where it takes breaks to engage in shoot outs. Having played this I think I should give the original Uncharted a second look, but just have the difficulty turned way down.