Tag Archives: greatest games

Level One – System Shock 2

List Item: Play 100 of the greatest computer games
Progress: 66/100Title: System Shock 2
Developer: Irrational Games & Looking Glass Studios
Original Platform: PC
Year: 1999

And so today we have the latest in the series of games that managed to freak me out and had to watch someone else to get a grip of what made this an essential play. Honestly, for someone who has loved computer games all their life this is getting embarrassing.

System Shock 2 is one of the few games in this Top 100 that were critically appreciated at the time, but was a near flop commercially. So much so that System Shock 3 has been in limbo for the better part of 20 years. Still, so influential was this game that it is a regular feature on a number of best of lists.

In essence this is an action/survival horror game set in space. After some character generation choices (interestingly done in a way to give your character some history) you find yourself waking up on a spaceship as it is being ripped apart by the AI, human-alien hybrids, robots and cryokinetic monkeys.

The world is firmly planted in the cyberpunk tradition with, and it is not too much of a spoiler to say this since she is on the box, an AI called SHODAN acting as antagonist. She is lethal and truly one of the great bosses in a time where evil computer as villain has become a bit old hat.

The atmosphere is greatly helped by the music and the audio cues. Having the first hybrids apologising for hurting you and basically asking you to end their misery is an extreme mindbender. Killer7 did a similar thing, but the effect is much more pronounced here. This is made better by music that just ups the tension at all times. It goes to show the importance of having a good soundtrack on a game that is meant to mess with your head.

One thing that helped remove some of the scares (and this might just be because of playing it on easy) is that death is cheap. As long as you can find the respawn point then you can be up and running straight after death and with no real negative consequence. It really does take the sting out of being overwhelmed by apologetic mutants.

The way this is balanced is by having constantly respawning enemies. This, after a while, just became annoying rather than challenging. Something that really was improved on in the successor Bioshock where once an area is clear you are safe for a good while.

Actually, now that I have seen both System Shock 2 and Bioshock in action the similarities between the two are uncanny. Swap cyberpunk for steampunk and introduce a more philosophical brand of storytelling and there you have it.

Take, for example, the upgrade system. During the game you get a limited number of point called ‘modules’. With it you are able to upgrade your stats or buy new ‘psi powers’. It’s basically the precursor to Bioshock‘s plasmid system, just that you use the modules to buy upgrades for all features.

Honestly, this is a game that I would really recommend. I know I didn’t play it too long because I am a jumpy wuss, but having seen it in action via the husband it feels like my own nerves prevented me from taking part in a unique experience.

Level One – Portal 2

List Item: Play 100 of the greatest computer games
Progress: 65/100Title: Portal 2
Developer: Valve Corporation
Original Platform: PC, Playstation 3 and Xbox 360
Year: 2011

So Peter, what did you spend your last Sunday doing? Oh, I spent pretty much the entire day playing the single-player campaign of Portal 2 to completion. How very nice of you to ask.

I have to say that there is a lot to be said for a good game that can be completed in 8-10 hours. As we as a gaming community have become more used to the Skyrims of the world we tend to dismiss games of Portal 2’s length. I remember when Bayonetta came out there was always the caveat in the reviews that it was a bit brief at 10 hours to completion. Sometimes a game can pack a whole lot of ideas and progression into a shorter package.

Enter Portal 2. When the original game came out it was just an add on that captured the hearts of the gaming community thanks to the portal gun concept and highly memeable storyline (I mean, even some non-gamers react with a smile when someone announces that the cake is a lie… which I know as I once did this during a work birthday presentation… that was not my own).

Honestly, when I saw that this sequel was coming out I had sincere doubts that Valve would be able to pull this off seeing how pure and neatly packaged the original was. Obviously with this being in the Top 40 of my list these doubts were misplaced. Especially since I think Portal 2 is better than the original in pretty much every way.

As with the original you have the immortal portal guns, the liberal use of physics puzzles and some stellar pieces of black comedy (I don’t think there is a gamer who has played either Portal game and not found themselves chuckling at some of the lines delivered by big, bad GLaDOS).


Now for the add-ons. You have Steven Merchant doing some fantastic voice-work as Wheatley, whose work as a comedic side-kick in the first chapters of the game are a real highlight. Also, you finally get some background into who GLaDOS is and how she came to be the ruler of this utterly macabre testing site.

Then there are a bunch of new puzzle elements. A lot of attention went to the gels when the game first came out; for good reason as they really helped to add some longevity to the proceedings. They also allowed for the larger puzzle environments that are created in the latter two-thirds of the game and meant new twists could be added as the game entered its final moments.

One improvement to the puzzles, at least for me, was the addition of lasers in the place of whatever those blobby energy balls were meant to be. It just made a lot of things clearer when solving puzzles.

Speaking of which, I really appreciated the difficulty curve on this game. There are so many elements to think about in this game when it comes to the latter puzzles, but a lot of the time things feel pretty second nature. The way that the game actually teaches the player reminds me a lot of The Witness. I mean sure, there are times where it ramps up or you miss the solution completely, but every puzzle feels conquerable and that is what’s needed in a game like this.

Seriously, this is one of the best games I have had the fortune to play. It’s smartly written, beautifully put together and makes you feel like you are doing extraordinary things. Would I like a Portal 3? No, I think they should leave it with this.

Level One – Batman: Arkham Asylum

List Item: Play 100 of the greatest computer games
Progress: 64/100baaheaderTitle: Batman: Arkham Asylum
Developer: Rocksteady Studios
Original Platform: PC, Playstation 3 and Xbox 360
Year: 2009

Games like Batman: Arkham Asylum are why I should never start a new game before I have exhausted the previous game I was playing. I am about 50 hours into Skyrim and 40 into Pokémon Moon and figured that I would think of Arkham Asylum as just okay. Shows what I know because I love it.

I use the present tense of ‘love’ because I have nowhere near finished this. I am quite far in, but this is a game with such a well integrated set of collectables. Seriously, it takes a lot to get me keen for completing an in-game collection; so far I think only the National Dex from Pokémon Platinum, the gold bricks of Lego games and the many collectables of Saints Row IV have really brought out the completionist in me.

What helps is that the collectables are actually interesting; well, as long as you are into the Batman universe. This is one of the things that makes Arkham Asylum work. So much care and attention has gone into the scripting, world building, easter eggs and the storyline. You can tell that people who love Batman were heavily involved in the making of this game and, therefore, Arkham Asylum plays like a love letter to fans.

So many people have mentioned this already, but isn’t Mark Hamill just amazing as the Joker? Don’t get me wrong, the voice acting on the whole is fantastic (Arleen Sorkin is also a standout as Harley Quinn: my favourite villain), but this game really does belong to Mark Hamill. Such a world apart from anything I have seen Mark Hamill do before – which gives away the sad truth of my never having seen the Batman animated series.  Shameful, I know.

One other character I really want to highlight  is Scarecrow. As a character this guy is one of the scarier villains because of his extreme detachment and his ability to turn your psyche inside out. In the game this ability of his is weaved in with some rather unsettling sequences. Now, I know that the bit where Scarecrow makes Batman relive the murder of his parents is probably meant to be the gut punch. However,  the whole ‘haunted morgue’ bit was so fantastically creepy that a lot of the scenes that occurred immediately afterwards felt remarkably tame.

Honestly, this is a game that makes me wish I knew more about the Batman comic books. I get so many references because of geeky osmosis, so I can only imagine just how many Easter eggs are on display for this with the knowledge. It also makes me wish that I had actually watched the animated series. I mean, I was probably not the right age when it was on originally, but not seeking it out as I have grown up is ridiculous. This needs to be rectified.

Level One – The Elder Scrolls V: Skyrim

List Item: Play 100 of the greatest computer games
Progress: 63/100Title: The Elder Scrolls V: Skyrim
Developer: Bethesda Game Studios
Original Platform: PC, Playstation 3 and Xbox 360
Year: 2013

As a frequent consumer of Reddit and other online message boards I know how late to the Skyrim party I am. When playing this game I was just waiting for that first guard to tell me about that time they were shot in the knee or asked if I was feeling dour because of a stolen sweetroll.

So here we are over 3 years later and I have finally united my copy (a Christmas gift) with my Xbox 360. I could have just gone for the remastered edition… but I am more than happy to sample it on the original system. I think ‘more than happy’ is an understatement here, I bloody love this game.

As of writing this I have already spent more than 20 hours in this game and I feel that I have only just started to scratch the surface. Strange how with games like A Link To The Past I started to wonder when it would end and yet with games like this, Mass Effect 2 and Fallout: New Vegas the hours just seem to melt away.

If you live on the underside of a rock or have no interest in games you won’t know what this game is about. Essentially, it’s a fantasy action/RPG where you roam around a snowy landscape completing quests, killing dragons and (I am guessing) eventually help end a civil war.

This game is a winner because it is just so incredibly open. Sure, if you go down the wrong road you might end up being killed in one blow by a giant, but the point still stands. Both myself and the hub are playing this game simultaneously and are having completely different experiences.

Since we both have all the DLC for Skyrim there is one uniting factor: hunting for materials to make door locks. Feels a bit silly when you write it out, but it’s amazing what becomes important when immersed in the gaming world.

It’s just one of those games that makes me truly glad to be a gamer.

Level One – Resident Evil 4

List Item: Play 100 of the greatest computer games
Progress: 62/100Title: Resident Evil 4
Developer: Capcom
Original Platform: Gamecube
Year: 2005

If I found it hard to play BioShock then what chance did I have with this one? Pretty much none to be honest.

The video games list is, emotionally, one of the hardest for me to complete because of the survival horrors. I have tried twice in my life to play this and both times ended with me dropping the controllers and turning the TV off. One of these times I was at a friend’s house and I just started shaking… to someone who just plays these on repeat I think my behaviour looked like that dog in the pound who has chunks of fur missing.

So, knowing that I would not be able to play it long enough (I tried, I really did) I figured the next best thing would be to watch my husband play for his blog. No dice. It made me feel sick with worry and the shaking started once again. The only way I was able to watch it without an extreme reaction was to find a sarcastic Let’s Play on YouTube.

I don’t think I have been so affected by a game before. I mean, my husband actually enjoyed it and said that he could see how Resident Evil 4 would end up on such a list. As an observer and a player I was extremely tense. The music cues, the limited ammunition and the crazed enemies are all part of the Resident Evil DNA. What changes things is the POV.

From playing and observing Resident Evil and Resident Evil 2 it is easy to see how the most annoying thing are the fixed camera angles. In Resident Evil 4 they changed things by having the camera behind the characters shoulder and allowing you to more easily aim and maim.

Movable camera angles had been a while with games like Super Mario 64 acting as a trailblazer and you had other shooters like Tomb Raider having the shooter in the middle of the screen. Resident Evil 4 and it’s over-the-shoulder view was fairly revolutionary to the point where most shooters tend to offer this sort of view, or at least have this as a view alongside a first-person option.

I wonder know that this is an odd way to cross off, but I can’t play this otherwise. I am probably going to need to resort to this when the pyramid-heads of Silent Hill 2 rear their pointy heads. I also wonder… will I be able to play The Last of Us without freaking out?

Level One – Castlevania: Symphony of the Night

List Item: Play 100 of the greatest computer games
Progress: 61/100Title: Castlevania: Symphony of the Night
Developer: Konami
Original Platform: Playstation
Year: 1997

There is not a chance in hell that I would have played this when it originally came out. In 1997, I know that I had Supersonic Racers, Pandemonium, ESPN Extreme Games, Crash Bandicoot, Tomb Raider (my mum played that one) and True Pinball. So it’s games that came with the PS1 bundle or ones that were a sure thing. I still cannot believe that PS1 games were £50 back in the day, I mean… wow.

Anyway, the point is that it wasn’t until relatively recently that the Castlevania series of games found their way into my sphere of relevance. There sure are a lot of these games in the Top 1000 from Play That Game so I don’t know under what rock I was living.

Seeing how we are 20 years later it makes sense that the original is hard to come by. However, there is a version on the Playstation Store for £8. I was going to buy this, but the store wouldn’t allow me. Apparently since the last thing I bought was on the PS4 it was demanding that I gave details of the last card I used… which had expired 2 years previously. I get security measures, but that’s so stupid. I eventually sorted this out, but it took me so long and got me so mad that I don’t think I’ll be buying anything from their store in a good while.

Needless to say, you can play this game online. Also there are plenty of Let’s Play videos on YouTube. So a mixture of these gave me enough exposure to tick this off.

In many ways this feels like Super Metroid if it had been designed by Bram Stoker. So instead of missiles and freeze rays you can turn into mist or a bat. There is also the option of familiars which is really cool!

Whilst there is a lot of freedom in exploring the games (with a lot of limiters to make sure you don’t get to places without being too low levelled) the main issue I have with this game is the travelling. Oh the travelling between areas. Sure, some shortcuts unlock with more relics, but it gets a bit old.

One thing you cannot fault this game on is atmosphere. Like how you delve into your character’s nightmare to watch his mother being crucified. I mean… that’s so incredibly dark. You also have a giant eyeball looking through windows randomly and some pretty damned gothic music.

It’s a fantastic exploration platformer and, you’ll be glad to know, that my experience was so positive that I did end up forgiving the Playstation Store for their security sins and actually bought it. Helped that it was on sale. Wee!

Level One – Sid Meier’s Civilization II

List Item: Play 100 of the greatest computer games
Progress: 59/100Title: Sid Meier’s Civilization II
Developer: MicroProse
Original Platform: PC
Year: 1996

After the disappointment of The Legend of Zelda: Ocarina of Time I thought it would be good to cosy on up to some Civ. Playing this means that I have tried my hand at all of the games in the series (including Civilization VI… which my hub got for Christmas). I was thinking about ranking them but since both this and the original Civilization feel pretty much the same (minus graphics and some keyboard uses) it’s become that much harder.

When it comes to videogames there is an argument that simpler is better. As much as I love watching someone play the likes of Crusader Kings II on a Let’s Play the moment I try my hand at it I have the tendency to feel overwhelmed before being assassinated by my aunt (true story).

With Sid Meier’s Civilization II simpler is not better. I think hours and hours of playing Civilization IV and have resulted in me in getting so used to more advanced controls that regressing backwards just felt… restrictive rather than freeing.

I don’t know, but the more I played it (as Tokugawa, because why not) the more I missed elements from later games like culture, tourism and the moving portraits of famous figures. There was no Isabella of Castelle to steal towns from or a Gandhi to launch nuclear weapons at. It just felt lacking in the … character that I have come to know and love from these games.

Sometimes it is good to look back, but other times maybe it isn’t worth it as much if you fell in love with a later incarnation of a series. Assassin’s Creed and Mario may be some of the few exceptions to the rule here… at least for me anyway.

Level One – The Legend of Zelda: Ocarina of Time

List Item: Play 100 of the greatest computer games
Progress: 58/100Title: The Legend of Zelda: Ocarina of Time
Developer: Nintendo EAD
Original Platform: Nintendo 64
Year: 1998
Position: #3

I hope you never read this Kat… but I might have found one of your favourite games actually quite boring. Aside from watching over the husband’s shoulder when he gave it a go for his blog, this was the first time I turned my hand to Ocarina of Time. Seeing the following that this game has, and how it is the third highest game on the combined list, I must be the only gamer who found it rather dull.

Playing Ocarina Of Time has made me think on how long I should play the game before I hold my hands up and say “this isn’t for me, life is too short, just gonna move on now”. I think after 5-6 hours of playing this you know how you feel about a game. I didn’t even get to the infamous Water Temple.

Now, I didn’t play the original N64 version and instead opted for the (much-lauded) 3DS remake. I don’t know if this would make too much of a difference to my enjoyment. One thing it does mean is that  I can’t comment much on gameplay of the original. graphically this really is a huge improvement on the original version that I remember watching hub play, but that’s all I can do for comparison.

Playing this and A Link To The Past reasonably close together has helped me answer the question of what type of Zelda game I prefer – 2D all the way unless it is The Wind Waker. This doesn’t exactly bode well for my (attempted) playthrough of Majora’s Mask. Who knows though, I might be pleasantly surprised.

Level One – Super Mario Galaxy 2

List Item: Play 100 of the greatest computer games
Progress: 57/100Title: Super Mario Galaxy 2
Developer: Nintendo EAD Tokyo
Platform: Wii
Year: 2010
Position: #84

As someone with a recovering wrist injury this may not have been the best game to go for next. There are a lot of different wrist actions that you need to utilise when playing this game from shaking, flicking, pointing and tilting.

Being able to play this to the end with regular breaks has actually been a great way to monitor my recovery – in my final session I was playing for about 3 hours (mostly on the Yoshi section of the final level – I seriously hate that final section with the moving platforms and the lava monsters).

I know I probably should have gone for Resident Evil 4 or something a bit higher on the list, but I have been wanting to play this for YEARS. It was just my hub’s 1001 games blog that stopped me as we were meant to play it together. Whoops.

So Super Mario Galaxy 2 started out as an expansion/add-on to the original game, but because of so much content it was spun out into a game of its own. Aside from some new power ups and the addition of Yoshi (which is good for cuteness, but not as much for gameplay) this is pretty much the same game as Super Mario Galaxy.

What it’s missing though is the story. In the original Super Mario Galaxy the sub-plot of the lonely girl and the star was actually quite beautiful. In Super Mario Galaxy 2 the story is just the same Mario vs Bowser that we have had many times before. Usually that’s fine, but since this is a direct sequel it just felt like they could have continued the feels from the original game.

As a platformer goes it is hard to fault. The sheer wealth of imagination on display in this game is (excuse the pun) out of this world. The difficulty has, at least for me, been upped from the the first Galaxy game and the addition of the Spin Drill and Cloud power-ups are very welcome.

The only way I would say the difficulty has reduced is how it comes packaged with a how-to DVD. As I have been playing platformers for a while I never even thought of sticking this in and watching it. It’s an interesting idea, I guess, but this game isn’t rocket science like Crusader Kings II – now THAT is a game that could use instructional videos outside of fan made ones on YouTube.

I definitely enjoyed Super Mario Galaxy 2, but I think that being a sequel to one of (if not the) best platformer of all time is very difficult. I think the original was better – then again I played that 8 years ago.

Level One – Starcraft (Again)

List Item: Play 100 of the greatest computer games
Progress: 56/100Title: Starcraft
Developer: Blizzard Entertainment
Platform: PC
Year: 1998
Position: #24

A few years ago I posted about Starcraft as I crossed it off the first iteration of my gaming list. Now that I have switched to this new list I decided that Starcraft sorely needed a revisit as I did not give it a proper go the first time I played it.

Full disclosure: since I still have wrist issues I sometimes decided to use the indestructible unit cheat when the mouse-work began to make my wrist ache too much. Not having to worry about my amateurism against a swarm of Zerg or a conflagration of Protoss (yes, that’s my attempt of finding an apt collective for this race) actually made me appreciate the game and the storyline a whole lot more.

When I last played Starcraft it was one of those ‘make a campaigns’ where I fought on a map against bots. This time I went for the campaign mode and properly played the storyline for the three races. I finally understand quite a lot of the hype this game got (because OMG Kerrigan) as we are talking about a game that is 18 years old and it still plays extremely well.

Looking at this game from a 2016 perspective there are only two gameplay things that would need to be changed to bring this up to code:

  1. Firstly there is the selection of units – you can only have 10 selected at any one time. I know with games like Crusader Kings II I would be scuppered if I could only select that many units at a time.
  2. Secondly, is the AI and some of the pathfinding by the units. There was a level where I installed two cannons at the mouth of the area that lead to my base and I swear it took about 3-4 minutes for my dragoon units to find out that they could actually go in between. All fine and dandy until you see a swarm of Zerg units on the horizon.

Apart from these two things there is not much to fault with the gameplay – especially all three of the races handle differently. Of the three the one I liked the Zerg the least… because the sound effects made me feel itchy. I know that sounds pathetic, but the squelches and the hisses just made me feel itchy. Plus you get a lot of your orders from a disembodied (possibly) eye, and I have a real thing about eyeballs. So yes, the idea of the creep and the cheap transformable units was super interesting – just itchy.

The Protoss were definitely my favourite of the races (which is weird as I was more of a Necron person in Warhammer 40K). Not just because of the units, but the idea behind the power pylons and having these units warp in from across the galaxy (which makes more sense than having Terran soldiers just randomly materialize) just appealed to me.

Of course another great thing about Starcraft is the story. Usually in these sorts of strategy campaigns I don’t give two craps about the plot (Age of Mythology immediately springs to mind) but I was transfixed. It was the only thing keeping me going through the itchy Zerg campaign… that whole Medusa in an egg thing was brilliantly played out.

Now, I am still healing with my wrists so I am not sure what my next game will be. Depends on what would be wrist-friendly I guess.