I think the phrase ‘about damned time’ comes to mind. Whilst all these video games on the list are essential to the canon, Half-Life really is one of those games. Games that have been so influential and so important that they act as a watershed moment. I think it is fair to say that what Half-Life is for the first-person shooter is what Super Mario 64 is for the 3D Platformer, Grand Theft Auto III for open-world action-adventures and Braid is for indie-games.
As a console gamer there was one overwhelming obstacle for me: the controls. I bring this up now because this is my only criticism of the game and it is one that probably didn’t catch many people. Specifically it was the controls for the crouch-jump and the long jump that really made my playthrough frustrating at times. Thankfully Half-Life is not a game that restricts your saving ability, so I would just make sure to save before making many failed jumping attempts.
Other than the jumping controls, it is amazing just how well this game holds up nearly 20 years later. I mean, sure, the graphics date this game, but honestly the only time you really notice this is in the endgame and whenever you encounter one of the many Albert Einstein lookalikes.
The big thing that set this game apart was how it told the story. Most video games that attempt some modicum of a narrative rely on cut-scenes. Some games, like a number of the Metal Gear Solid franchise, rely too heavily on these to the point that you can become incredibly bored. In Half-Life all the storytelling is done as you progress through the world solving puzzles, finding survivors and neutralising enemies.
This lack of cutscene is something that never really occurred to me as I played through Portal 2, but it occurs to me that Valve managed to do the same thing again. Both games also use a mute first-person character to help immerse you further into the action.
A lot has been written about the storyline, but I just want to focus a little bit on the bestiary. As good as the story is, the game would have sunk if it wasn’t for the impressive variety of enemies. The final boss alone is… freaky in a mutant baby with a light mote for a brain kind of way.
I also really loved the houndeyes. They aren’t one of the major enemies, and were originally meant to be allies/neutral, but I always smiled when they appeared. They’re the kind of enemy that are… well cute isn’t the right word for it, but there is something appealing about them. As long as they stay fictional. If they become real then I will be hiding in the wardrobe.
So yes, after the way I couldn’t get into Ocarina of Time it was great to finally experience to get better acquainted with the world of Half-Life. At the moment, however, I don’t count myself as one of the rabid fans who are desperate for Half-Life 3, but let’s see if my eventual playthrough of Half-Life 2 brings that out of me.