So Peter, what did you spend your last Sunday doing? Oh, I spent pretty much the entire day playing the single-player campaign of Portal 2 to completion. How very nice of you to ask.
I have to say that there is a lot to be said for a good game that can be completed in 8-10 hours. As we as a gaming community have become more used to the Skyrims of the world we tend to dismiss games of Portal 2’s length. I remember when Bayonetta came out there was always the caveat in the reviews that it was a bit brief at 10 hours to completion. Sometimes a game can pack a whole lot of ideas and progression into a shorter package.
Enter Portal 2. When the original game came out it was just an add on that captured the hearts of the gaming community thanks to the portal gun concept and highly memeable storyline (I mean, even some non-gamers react with a smile when someone announces that the cake is a lie… which I know as I once did this during a work birthday presentation… that was not my own).
Honestly, when I saw that this sequel was coming out I had sincere doubts that Valve would be able to pull this off seeing how pure and neatly packaged the original was. Obviously with this being in the Top 40 of my list these doubts were misplaced. Especially since I think Portal 2 is better than the original in pretty much every way.
As with the original you have the immortal portal guns, the liberal use of physics puzzles and some stellar pieces of black comedy (I don’t think there is a gamer who has played either Portal game and not found themselves chuckling at some of the lines delivered by big, bad GLaDOS).
Now for the add-ons. You have Steven Merchant doing some fantastic voice-work as Wheatley, whose work as a comedic side-kick in the first chapters of the game are a real highlight. Also, you finally get some background into who GLaDOS is and how she came to be the ruler of this utterly macabre testing site.
Then there are a bunch of new puzzle elements. A lot of attention went to the gels when the game first came out; for good reason as they really helped to add some longevity to the proceedings. They also allowed for the larger puzzle environments that are created in the latter two-thirds of the game and meant new twists could be added as the game entered its final moments.
One improvement to the puzzles, at least for me, was the addition of lasers in the place of whatever those blobby energy balls were meant to be. It just made a lot of things clearer when solving puzzles.
Speaking of which, I really appreciated the difficulty curve on this game. There are so many elements to think about in this game when it comes to the latter puzzles, but a lot of the time things feel pretty second nature. The way that the game actually teaches the player reminds me a lot of The Witness. I mean sure, there are times where it ramps up or you miss the solution completely, but every puzzle feels conquerable and that is what’s needed in a game like this.
Seriously, this is one of the best games I have had the fortune to play. It’s smartly written, beautifully put together and makes you feel like you are doing extraordinary things. Would I like a Portal 3? No, I think they should leave it with this.